ImmortalSlasher |
03-30-2015 05:56 PM |
Quote:
Originally Posted by RubyRose
(Post 991522)
It seems like Konamis big problem is milking their series until it's just a shell of what it used to be
When they start looking to produce quality content rather than just caring about putting out anything to make money, we'll see better games. Hopefully they start this with silent hills, fingers crossed!!
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Maybe. But a lot of companies in the videogame industry do the same thing. It's easy money when you can get someone to buy the same game every year or buy a previously released game with touched up graphics. With Castlevania they did it for so long on the smaller systems with probably small sales numbers. The people that pushed the series forward starting with the NES and other major versions probably left. Leaving us with the guy that made / assisted with Symphony of the Night. He just continued to make the same game over and over on portable systems. Then made those two bad ones on PS2. I think something similar happened to Silent Hill. After part 3 is where people say it went downhill.
Quote:
Originally Posted by Jake.Ashworth
(Post 991527)
Resident Evil 4 is just an action game with Zombie, take out the zombies and put in insurgents and you have a third person modern warfare. The horror Im hunting for takes very few enemies and a ton of tension. The original Resident Evil, when the dog jumped through the window in the first long hallway, that was scary as shit. It was easily beaten but scary. I have played through the original a few times and intend on playing through the HD remaster. The HD remaster of Silent Hill was pretty solid. But real horror games, no, there haven't been any in a long time.
Symphony of the night was one of my favorite games of all time. Castlevania should always be side scrolling, they shouldn't try to make it 3D.
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I kind of disagree with that. The first section of Resident Evil 4 is very slow and spooky. It's by far the best part of the game. The castle is spooky too. But it starts the more action change there. It's when you get to the island with the zombie mercenaries that things really change. But there is that lab and a few other scary places. It's not like a full on warfare game. No where near like what Resident Evil 5 is. And I haven't played Resident Evil 6 yet.
That part with the dog in the original did scary me when I first played it. Same with the zombie around that corner that I assumed was dead before it grabbed me.
I heard many people say the HD remake of Silent Hill has all kinds of problems. I think there was talk about it here too. Check here.
http://silenthill.wikia.com/wiki/Sil..._HD_Collection
A lot of people think that Symphony of the Night is the best Castlevania. I don't. It's good. But that hype let the director or planner of that game make I believe 6 titles on portable systems, which are all basically the same game. And two really bad ones on PS2. Then when people played God of War they thought that is what Castlevania should be. I think Hideo Kojima was one of those people. I thought the original Devil May Cry had a better Castlevania feel than God of War.
If Castlevania is to survive, which it looks like it might not, it needs to be 3D. That's what the larger audience will buy. And it needs to be the top of the action category like it used to be. They need to start over and remake it from scratch again.
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