Quote:
Originally Posted by jwilliams
Well, this looks interesting. I hope it will have a scaring atmosphere and not too many screamers.
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Thank you for your comment! And yes, atmosphere has been always the most important part for us while developing the game, and with that, the scares will come even if it is just something simple, like a light turning off.
The game is more about investigation, exploration, letting the heavy atmosphere, the sounds of the environment and the darknes sink in and scare you little by little, building up, instead of something popping up and going "Boo!" every five seconds.
We will share some more concepts here to show a little more of the atmosphere :)
And you can see more of the game here :
http://www.indiedb.com/games/300-am-dead-time
Again, thank you for your comment, and best regards!
The Irreverent Software Team