#21
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it's how the US police come across, they're like it in these police footage documentry programmes we have in the Uk.... one of them is called:
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#22
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played Unreal the other day, and said, "wtf where's the shotguns" :D |
#23
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__________________
To live, is to suffer. And to survive, well, that's to find meaning in the suffering. |
#24
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#25
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__________________
To live, is to suffer. And to survive, well, that's to find meaning in the suffering. |
#26
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#27
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I love cs source.... I get a kick out of it when someone is in mid jump and they catch a round in the head, they look like they are doing ballet.
I alos like servers that fuck with the physics. you get shot in the head and fly the length of a football field :)
__________________
Some misguided people decided I was funny enough to pay. See if they're right: http://www.cracked.com/members/Vodstok/ (I tweet pretty hardcore, too) |
#28
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#29
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have you played with the physics in-game during regular hl2?
In ravenholm, i had set the gravity to 100 and played with some of the other settings. When you hit a zombie with a saw blade, the upper half goes flying way the hell up, and when the fast zombies jump at you, you can take your time and pick them off with the crossbow. i had 4 of them stuck to the same spot in the wall at one point :)
__________________
Some misguided people decided I was funny enough to pay. See if they're right: http://www.cracked.com/members/Vodstok/ (I tweet pretty hardcore, too) |
#30
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__________________
To live, is to suffer. And to survive, well, that's to find meaning in the suffering. |
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