Quote:
Originally Posted by VampiricClown
But that's just it. The puzzles don't have enough variety. You basically have to do the same thing with the Gravity Gun, every other puzzle. Look at BioShocks puzzles. They were unique, and had enough variety in the game feel.
Yes, you did have that ONE zombie level, but that was it. You have to drive the car, and the airboat, and you're doing the same thing with both of them. You can't get out for whatever reason, and then you have to stop to go make an opening for them. Then get back in, and it lasts over 8-9 segments of the same thing. Same for when you're on foot.
As far as other games, they do to a degree. But it isn't the same. The Tomb Raider: Legend game that I just finished playing, had some interesting puzzles. And they weren't every 5 minutes. It had enough of an action/puzzle mix, that it didn't get repetitive.
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You're comparing a 3rd person action game to an FPS... it seems like you just prefer one genre over the other. For me Tomb Raider was an overhyped platformer that failed to deliver solid controls or a decent decent story and simply rode to stardom on the ample knockers of Lara. To each their own, I won't get after you about your opinion but stating that HL2 is repetitive is a ridiculous statement. It is a linear experience that can be played in different ways with a brilliant story that's executed almost flawlessly. The excitement from escaping the combine, the thrill of fighting a strider, the rush of running through the sand trying to avoid ant lions, the strategy of setting up turrets to fend off a combine attack, the joy of fighting off a gunship from a catwalk... some individual sections can be repetitive but they're few and far between and that's the nature of the FPS and HL2 sets the standard as far as level diversity goes. Even the "non-linear" Far Cry didn't throw such different scenarios at you. To feel that Tomb Raider is better is your opinion and you're welcome to it but to say TR is less repetitive is ludicrous. Shoot, shoot, shoot, jump, push something, repeat.