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Originally Posted by Despare
Every game has a pattern, I've played through Half Life and Half Life 2 multiple times. To say Halo had more variety is ridiculous. We'll just have to agree to disagree on this one because I think all the games you mentioned are more repetitive that HL2. Even though some tasks do seem repeat themselves, it's the means to the solution that varies and you can't call it the same situation. I admit some situations are repetitive or even too similar to HL1 but those just fill a little space here and there and allow you to kill some folk and have fun with the physics. HL2 is a first person shooter that's backed with a great story and an engine and design that are both so superior that they make you feel like you're playing an action/adventure game. Condemned (haven't play 2 so I can only speak for the first), Conflict Ops games, Far Cry, STALKER, Doom 3, the Unreal Tournament games, the Quake series, the Rainbow Six Vegas series, and even Call of Duty don't match the single player variety of HL2. Hell, the only things I can think of recently that do are more akin to an RPG like Bioshock or are predominantly multiplayer like the Battlefield series (the earlier PC games, not the dumbed down console experiences). Gears of War and Halo are different games, one is a first person shooter and one is a third person shooter. They occupy the same broad genre but are in different sub-genres.
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Again, I don't recall saying that Halo had more variety. I said I loved it.
I wouldn't say HL2 is a shooter. It's not got as much action as a shooter, and 90% of the "shooter" games out there, do not have puzzles. You simply SHOOT stuff 98% of the game. It's more of an adventure/RPG that's in the first person genre.
As far as those other games not matching the variety in HL2...How is that possible? Every task in HL2 that you preform is something such as defending a certain thing for a set amount of time, or figuring out how to open a door that's blocking your path. Yes, you are constantly moving, but it's done so much, that I began to feel the "is this game ever going to be over?" feeling.