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The thing inspired pixel art and custom dark shadows
Some sketches I did for a "The thing" inspired creature for my game, hope you enjoy
![]() ANd implemented version: ![]() I believe the environment is critical when creating a horror atmosphere and since our game is made in C++ and all shadows and lights must be hand-drawn/animated, I now resumed some of the light "systems" polish. On the good side, with such a system the game will basically run even on a potato computer. My aim here was not to create realistic lights but rather atmospherical ones. - top layer got an alpha object with main shadow shapes - all walls and big objects generate a shadow PNG - light object shapes used to cut through the generated wall shadow So each time a map starts the game will generate one huge shadow / light layer PNG. We also got light animations that we had to fake trough some torture procedures. So here are a few possible shadow/light combos that we use in the game. Hope you enjoy ![]() |
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pixelart |
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